The Evaluation of Museum Multimedia Applications: Lessons from Research

نویسنده

  • Maria Economou
چکیده

In museums and exhibitions, the use of interactive multimedia applications continues to spread, and now that the technological problems of the early experimental years have largely been solved, curators and educators are focusing more on the audience’s needs and the quality of the interactive experience (Bearman, 1995). Although the museum community is becoming increasingly aware of the need to evaluate multimedia displays (McNamara, 1986; Raphling, 1994; Dierking and Falk, 1998), it is surprising and disappointing that to date very few systematic, in-depth evaluation studies are publicly available. This paper first describes briefly the results obtained from a research study which examined the effectiveness of a multimedia application created for exhibition interpretation; and then, it examines the lessons to be learned from this project and refers to their wider implications for those involved in the design and evaluation of museum multimedia. The study was part of doctoral research carried out at the University of Oxford, funded by a scholarship from the Lambrakis Research Foundation, Athens. It focused on the design and evaluation of a prototype gallery interactive developed for the presentation of an important archaeological site, the classical Greek colony of Euesperides in North Africa. This was a component of the temporary exhibition on the archaeology of Euesperides which was organized by the Ashmolean Museum, Oxford, and shown at the Museum of Oxford in autumn 1995. The Euesperides program combined the fragmented information derived from the excavation of the site—near modern Benghazi in Libya (Vickers et al., 1994)—with the historical background of the city (Economou, 1993), and set out to interpret the objects on display. The project followed all the standard stages of a multimedia production for a museum exhibition: (a) Research on the content of the application; (b) Collection of the material; (c) Multimedia design and programming (Economou, 1995); (d) Formative evaluation; (e) Integration in a museum exhibition; (f) Summative evaluation of the program’s effectiveness (Economou, 1996, 1997); (g) Study of the long-term effect on visitors; and (h) Impact on museum staff. More specifically, the areas investigated were:

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Interaction Design and Evaluation of Mobile Guides for the Museum Visit: A Case Study in Multimedia and Mobile Augmented Reality

This thesis examines the context of use of mobile multimedia handheld guides and applications as an alternative interpretation medium in the museum environment. Its main research hypothesis is that the use of mobile Augmented Reality (AR) technologies and the AR metaphor as a principal component for the conceptual and interaction design of mobile museum guide applications could greatly facilita...

متن کامل

The effects of segmentation and redundancy methods on cognitive load and vocabulary learning and comprehension of English lessons in a multimedia learning environment

The present study was conducted with the aim of the effects of segmentation and redundancy methods on cognitive load and vocabulary learning and comprehension of English lessons in a multimedia learning environment.The purpose of this study is an applied research and a real experimental study. The statistical population of the present study includes all people aged 14 to 16 who are enrolled in ...

متن کامل

Evaluation of Hypermedia Systems in Museums

The number of multimedia and hypermedia applications in museums is rapidly increasing. Most applications are point-of-information systems presenting additional information on artefacts which are shown in the museum or offering background knowledge on subjects covered by the museum. Publications dealing with such applications are mostly bare descriptions of contents, technical realisations or us...

متن کامل

Effect of levels of realism of mobile-based pedagogical agents on health e-learning

Background: One of the ways for effective communication between learners and instructional multimedia content in mobile learning systems is taking advantage of characters or pedagogical agents. The present study aimed to investigate the effect of the levels of realism in mobile-based pedagogical agents on health e-learning. Methods: The s...

متن کامل

INTERPRETIVE MEDIA A Report on Minneapolis Discovery and Progress at the lnstitute of Arts

Integrating new information technologies into any traditionally conservative environment presents program planners, designers and developers with many complex logistical, technical, and political challenges. This type of integration is particularly challenging when content, installation and operation directly impact the traditional appearance of the institution. Over the last three years, The M...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1998